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Xenosoft 2
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Xenosoft 2 (Game collection)(1994).iso
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strsquad.arj
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STRSQUAD
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PLANETS.NPC
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Text File
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1993-06-03
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6KB
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207 lines
x_ unsigned char Entity_Distance_Per_Anim_Frame[Max_Entity_Types];
x_ unsigned char Entity_Foot_Width[Max_Entity_Types];
x_ unsigned char Entity_Foot_Height[Max_Entity_Types];
x_ unsigned char Entity_Height[Max_Entity_Types];
x_ unsigned char Entity_Width[Max_Entity_Types];
x_ unsigned char Entity_Feet_X_Start_Offset[Max_Entity_Types];
x_ unsigned char Entity_Feet_Y_Start_Offset[Max_Entity_Types];
x_ unsigned char Entity_Sight_Width[Max_Entity_Types];
x_ unsigned char Entity_Sight_Distance[Max_Entity_Types];
// NPC SCRIPT
/* mothship */
<Scentity1>
/* Scentity TYPE Name */ mothship
/* XY Dpaint locations of animations 1-8 */
64 16 64 16 24 16 24 16 -1
/* Movement Distance in Pixels per Anim Frame */ 2
/* Entity Foot Width in Pixels - 1 */ 39
/* Entity Foot Height in Pixels - 1 */ 15
/* Entity Width In pixels */ 40
/* Entity Height In pixels */ 16
/* Entity Feet X Start Offset */ 0
/* Entity Feet Y Start Offset */ 16
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 30
/* XY Overlap Animations 1-8 */
-2 -2 120 16 -2 -2 104 16 -1
/* Overlap Width & Height 1-8 */
16 16 16 16 16 16 16 16 -1
/* Overlap X & Y Offset from base xy */
0 0 0 0 24 0 24 0 -1
/* Flag (0, 1-8 dir, 2-2 step 4 dir, 3-1 step 4 dir, 4-4 dir diag, 5-2 step RL) */
5
/* shuttle */
<Scentity2>
/* Scentity TYPE Name */ shuttle
/* XY Dpaint locations of animations 1-8 */
160 16 160 16 136 16 136 16 -1
/* Movement Distance in Pixels per Anim Frame */ 2
/* Entity Foot Width in Pixels - 1 */ 23
/* Entity Foot Height in Pixels - 1 */ 15
/* Entity Width In pixels */ 24
/* Entity Height In pixels */ 16
/* Entity Feet X Start Offset */ 0
/* Entity Feet Y Start Offset */ 0
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 5
/* XY Overlap Animations 1-8 */
-2 -2 200 16 -2 -2 184 16 -1
/* Overlap Width & Height 1-8 */
16 16 16 16 16 16 16 16 -1
/* Overlap X & Y Offset from base xy */
0 0 0 0 8 0 8 0 -1
/* Flag (0, 1-8 dir, 2-2 step 4 dir, 3-1 step 4 dir, 4-4 dir diag) */
5
/* cloud city */
<Scentity3>
/* Scentity TYPE Name */ cloud
/* XY Dpaint locations of animations 1-8 */
24 32 -1
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1 */ 15
/* Entity Foot Height in Pixels - 1 */ 15
/* Entity Width In pixels */ 16
/* Entity Height In pixels */ 16
/* Entity Feet X Start Offset */ 8
/* Entity Feet Y Start Offset */ 8
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 5
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1
/* Flag (0, 1-8 dir, 2-2 step 4 dir, 3-1 step 4 dir, 4-4 dir diag) */
0
/* vos legas */
<Scentity4>
/* Scentity TYPE Name */ voslegas
/* XY Dpaint locations of animations 1-8 */
40 32 -1
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1 */ 15
/* Entity Foot Height in Pixels - 1 */ 15
/* Entity Width In pixels */ 16
/* Entity Height In pixels */ 16
/* Entity Feet X Start Offset */ 8
/* Entity Feet Y Start Offset */ 8
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 5
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1
/* Flag (0, 1-8 dir, 2-2 step 4 dir, 3-1 step 4 dir, 4-4 dir diag) */
0
/* plant city */
<Scentity5>
/* Scentity TYPE Name */ plantr
/* XY Dpaint locations of animations 1-8 */
56 32 -1
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1 */ 15
/* Entity Foot Height in Pixels - 1 */ 15
/* Entity Width In pixels */ 16
/* Entity Height In pixels */ 16
/* Entity Feet X Start Offset */ 8
/* Entity Feet Y Start Offset */ 8
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 5
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1
/* Flag (0, 1-8 dir, 2-2 step 4 dir, 3-1 step 4 dir, 4-4 dir diag) */
0
/* destroyed city */
<Scentity6>
/* Scentity TYPE Name */ destroy
/* XY Dpaint locations of animations 1-8 */
72 32 -1
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1 */ 15
/* Entity Foot Height in Pixels - 1 */ 15
/* Entity Width In pixels */ 16
/* Entity Height In pixels */ 16
/* Entity Feet X Start Offset */ 8
/* Entity Feet Y Start Offset */ 8
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 5
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1
/* Flag (0, 1-8 dir, 2-2 step 4 dir, 3-1 step 4 dir, 4-4 dir diag) */
0
/* rebel town */
<Scentity7>
/* Scentity TYPE Name */ town
/* XY Dpaint locations of animations 1-8 */
88 32 -1
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1 */ 15
/* Entity Foot Height in Pixels - 1 */ 15
/* Entity Width In pixels */ 16
/* Entity Height In pixels */ 16
/* Entity Feet X Start Offset */ 8
/* Entity Feet Y Start Offset */ 8
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 5
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1
/* Flag (0, 1-8 dir, 2-2 step 4 dir, 3-1 step 4 dir, 4-4 dir diag) */
0
/* kkistik city */
<Scentity8>
/* Scentity TYPE Name */ kkistik
/* XY Dpaint locations of animations 1-8 */
104 32 -1
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1 */ 15
/* Entity Foot Height in Pixels - 1 */ 15
/* Entity Width In pixels */ 16
/* Entity Height In pixels */ 16
/* Entity Feet X Start Offset */ 8
/* Entity Feet Y Start Offset */ 8
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 5
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1
/* Flag (0, 1-8 dir, 2-2 step 4 dir, 3-1 step 4 dir, 4-4 dir diag) */
0